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Patch: Wilder Randomness
Last I heard on the Lenophis version, I think he said it turned out to be same level of random, just different random.
That is unless it was secretly updated and nobody found out.
From the way I under stand the description, this MAY have a similar result, however, the extra pseudo ramdom number in the equation should make it bounce around at better.
The last I tested anything toward random was on the auction house, and while the old random fix patch did play with my version better, in the end I have to think it really was just that it played better with the code, not that it was more random. Hrm, might be worth testing that, with this.
That is unless it was secretly updated and nobody found out.
From the way I under stand the description, this MAY have a similar result, however, the extra pseudo ramdom number in the equation should make it bounce around at better.
The last I tested anything toward random was on the auction house, and while the old random fix patch did play with my version better, in the end I have to think it really was just that it played better with the code, not that it was more random. Hrm, might be worth testing that, with this.
The only true wisdom is knowing you know nothing.
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