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Crossover Crisis (demo abviable)
05-15-2016, 12:13 PM
That Vigour Normalizer is going to be a huge boon, I think. It will be nice that you can actually treat a point of Vigour as roughly equal to a point of Magic instead of simply pretending they're similar as in vanilla (and most hacks).
Not entirely sure about making Jump do half damage in the back row (since it effectively takes two turns to activate to begin with), but I'll see how it plays out before making a judgement call.
Not entirely sure about making Jump do half damage in the back row (since it effectively takes two turns to activate to begin with), but I'll see how it plays out before making a judgement call.
Moogles FTW
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