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Crossover Crisis (demo abviable)

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Alright guys, I've been reworking, bug fixing and rebalancing the hack, which means that you can play this again and take a quick look!
First of all, the hack was recreated from scratch, this time however I've documented the patches I've used:

Code:
Multi-steal Fix
Restored Ability Names
Expansion (for LE+)
Custom Items
Dash Button
HP/MP Colors
Battle on the Big Bridge music patch
Sticky Shadow
Stackable immunities
Pincer + Row fix
Step Mine patch
Mug fix
Control menu updates more often
Auto Expiring statutes
Bottomless HP/MP from Invincibles
True Knight fix
Unaffected Rows fix
Randomosity monster encounter fix
Item Icon Expansion
SwdTech Gauge
Invert Seizure Damage if undead
Flinch fix
Backwards Jump
Dead in the Air
Game Over
Item/Magic Counter
Rippler Bug
Save Point switch
Ultimate Damage fix
Evade bugfix
Vanish doom

Changelog (in order of you guys telling me):
Bug Fixes
  • Jorji Costava no longer glitches if talked from any side; also, reworked better the dialogue to match what's going on better.
  • The Aberrant at Snoring Town is back in his place, making it impossible to enter the town again.
  • I may have missed some, but all exits to the world map now return you 1 tile away from the exit itself, so you can return to the place with a single move instead of two.
  • Spell checked the script, though there may still be some inconsistences.
  • Healing items now work properly, courtesy of HatZen's Custom Items patch; it does also mean you can use antidotes on non-poisoned people, but still.
  • Save point before the Narshe Battlefield fight is now 100% fixed
  • Soldiers marching along Kefka do not glitch anymore.
  • Terra at the start of the game can't (shouldn't) be able to have her commands removed.
  • Hawk and Hound > SoldrA and SoldrB
  • Guy that shows status effects is moved one tile up, even though in vanilla it is still down there. The vanilla coders suck at life.
  • Tweaked enemies' defense so Up Thrust and Forward Slash must be used carefully. You'll love Twila when you're facing the Sargeant and his 200 Defense stat.
  • Tweaked the equipment a bit so that there are new things. No more finding new items that you can't use right now.
  • The Remnants are no longer buy-able (at least, soon), so you better be careful about using 'em or keeping 'em for the magic-learning ability.
  • Most parent map issues should be fixed. No more appearing in the sea (or in the world of ruin!) for no reason.
  • Twila is the one unequipped for River Lete and not Headdy.
  • The piece of paper event was fully removed.
  • Heavy Armor's behaviour is corrected.
  • The Exp in Headdy's scenario was lowered, but still puts you four levels above Terra and Bartz. It's 'cause their scenarios are short as fuk. The T-A team however should be level 13/14 to keep up.
  • The ship sailing from Staleport City is fixed and now sails on water. :)
New Content
  • The game uses a modified font that takes less space, allowing a slightly better description of the intro (not that it's any less whackier).
  • Several sprites and palettes have been modified for the best.
  • One or two spells have different behaviour.
  • Lilith's phase skill is way less overpowered (though Inner Glow may take away any difficulty, you dedice).
  • Headdy's weapons now work for the back row; his stats and weapons were reduced (he's slighty inaccurate now) for balancing issues.
  • There's a new miniboss just before the Serpent Trench (the cave before was lonely and stupid).
  • Bosses (and some enemies, too!) are more dynamic. Go on, hit Soldine with his weakness a few times, and enjoy what happens.
That's pretty much it! Though you probably don't want to play my hack again for obvious reasons, I hope you enjoy the fact I'm still working with this sucker! xD


Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
 



Messages In This Thread
Crossover Crisis (demo abviable) - by Kugawattan - 01-01-2016, 10:21 PM
RE: Crossover Crisis - by Kugawattan - 01-01-2016, 10:23 PM
RE: Crossover Crisis - by madsiur - 01-01-2016, 11:49 PM
RE: Crossover Crisis - by Tenkarider - 01-02-2016, 04:29 PM
RE: Crossover Crisis - by Kugawattan - 01-03-2016, 09:09 AM
RE: Crossover Crisis - by Gi Nattak - 01-16-2016, 06:16 PM
RE: Crossover Crisis - by Kugawattan - 01-16-2016, 08:26 PM
RE: Crossover Crisis - by Gi Nattak - 01-16-2016, 09:18 PM
RE: Crossover Crisis - by Kugawattan - 01-16-2016, 09:29 PM
RE: Crossover Crisis - by Lockirby2 - 01-17-2016, 01:41 AM
RE: Crossover Crisis - by Lockirby2 - 01-19-2016, 10:27 PM
RE: Crossover Crisis - by Kugawattan - 01-21-2016, 06:47 PM
RE: Crossover Crisis - by Lockirby2 - 01-21-2016, 11:13 PM
RE: Crossover Crisis - by Kugawattan - 04-12-2016, 07:41 AM
RE: Crossover Crisis - by Kugawattan - 08-06-2016, 04:44 AM
RE: Crossover Crisis - by Lockirby2 - 04-12-2016, 09:28 AM
RE: Crossover Crisis - by Gi Nattak - 04-12-2016, 01:27 PM
RE: Crossover Crisis - by Kugawattan - 05-15-2016, 12:00 PM
RE: Crossover Crisis - by Lockirby2 - 05-15-2016, 12:13 PM
RE: Crossover Crisis - by Kugawattan - 05-15-2016, 12:37 PM
RE: Crossover Crisis - by B-Run - 05-23-2016, 11:43 AM
RE: Crossover Crisis - by Kugawattan - 05-23-2016, 01:46 PM
RE: Crossover Crisis - by B-Run - 05-24-2016, 07:58 AM
RE: Crossover Crisis - by Kugawattan - 05-24-2016, 11:57 AM
RE: Crossover Crisis - by madsiur - 05-24-2016, 08:53 PM
RE: Crossover Crisis - by B-Run - 05-25-2016, 08:25 AM
RE: Crossover Crisis (demo abviable) - by B-Run - 06-24-2016, 09:07 AM

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