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Crossover Crisis (demo abviable)

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No problem! I'm know that it's a lot nicer to have people play the mod and not feel like it has been released to the depths of the abyss. Tongue A long time ago I actually held off playing alphas/betas of hacks because I thought everyone and their mom would want to play the betas anyways, but I have realized since that I was wrong, so I try to play and give as much feedback as possible.

For Soldine I think the issue may also be the script. "Attack -> Attack -> Buttock Launcher" isn't the height of excitement. Normal FF has their standard formula for many first bosses, where you have to avoid attacking at the wrong time to avoid provoking a counterattack (Mist Dragon, Whelk and Guard Scorpion all use this formula). It's really easy, which is necessary for the first boss, but it also provokes just a little more interaction from the player. I feel like this script needs a little bit of that.

I looked into the battle script for Gilgamesh. I see that you set Slow once Bartz comes out, so you beat me to my suggestion. Tongue Perhaps once Bartz appears you could just have Gilgamesh use Battle every turn? That shouldn't overwhelm Bartz. I feel like that should be the easiest part of the fight instead of the hardest anyways.

For the heads... I just feel that while it's more powerful than Headdy's other options, it's not extreme in the context of a full party (Although it's still too high for Triple Heads to be priced as low as Shurikens. I'm not saying to go that low). Especially when compared to Lilith, who can throw out 200-300 damage every turn for free (also from the back row), while Headdy gets only ~400 damage for the steep price of 750 Gil (several encounters' worth). Admittedly, many other characters are restricted to physical attacks as sources of damage at this point, moreso than vanilla, so it does improve the relative worth of the Triple Heads somewhat. But once Fire Remnants come into play, those actually destroy Triple Heads in terms of economic value, as they do similar damage, they can hit weaknesses, they can be used by everybody, and they can be used multi-target, all while costing about the same amount. This trivializes Headcase as a command somewhat. I'd argue that 300-400 might be a better price, as this would definitely outpace the Fire Remnants economically, it would make stocking up 3-4 for a boss viable at this point in the game, and it would be enough IMO to be a deterrent towards throwing them completely thoughtlessly at every random.

The main danger might be long term balance though. If Gil scales enough, 300-400 might become a pittance eventually. In that case, you'll need to put effort into keeping Headdy's physical viable, if that's what you're trying to do (Spoilers: keeping physical attacks relevant in the vanilla engine is so hard that your eyes will bleed). Unless you eventually make Headcase compete against Magic instead or something.

So many design decisions! Laugh Game balance is hard, yo!

I wasn't saying to replace the Sky Knife (I find it interesting, actually). I just think it should be moved to a chest that's after you get Bartz, who is the first character that can use it.

I'm in school right now too, so I understand your busy schedule. I actually took a bit to get around to this for similar reasons.


Confused Moogles FTW
 



Messages In This Thread
Crossover Crisis (demo abviable) - by Kugawattan - 01-01-2016, 10:21 PM
RE: Crossover Crisis - by Kugawattan - 01-01-2016, 10:23 PM
RE: Crossover Crisis - by madsiur - 01-01-2016, 11:49 PM
RE: Crossover Crisis - by Tenkarider - 01-02-2016, 04:29 PM
RE: Crossover Crisis - by Kugawattan - 01-03-2016, 09:09 AM
RE: Crossover Crisis - by Gi Nattak - 01-16-2016, 06:16 PM
RE: Crossover Crisis - by Kugawattan - 01-16-2016, 08:26 PM
RE: Crossover Crisis - by Gi Nattak - 01-16-2016, 09:18 PM
RE: Crossover Crisis - by Kugawattan - 01-16-2016, 09:29 PM
RE: Crossover Crisis - by Lockirby2 - 01-17-2016, 01:41 AM
RE: Crossover Crisis - by Lockirby2 - 01-19-2016, 10:27 PM
RE: Crossover Crisis - by Kugawattan - 01-21-2016, 06:47 PM
RE: Crossover Crisis - by Lockirby2 - 01-21-2016, 11:13 PM
RE: Crossover Crisis - by Kugawattan - 04-12-2016, 07:41 AM
RE: Crossover Crisis - by Kugawattan - 08-06-2016, 04:44 AM
RE: Crossover Crisis - by Lockirby2 - 04-12-2016, 09:28 AM
RE: Crossover Crisis - by Gi Nattak - 04-12-2016, 01:27 PM
RE: Crossover Crisis - by Kugawattan - 05-15-2016, 12:00 PM
RE: Crossover Crisis - by Lockirby2 - 05-15-2016, 12:13 PM
RE: Crossover Crisis - by Kugawattan - 05-15-2016, 12:37 PM
RE: Crossover Crisis - by B-Run - 05-23-2016, 11:43 AM
RE: Crossover Crisis - by Kugawattan - 05-23-2016, 01:46 PM
RE: Crossover Crisis - by B-Run - 05-24-2016, 07:58 AM
RE: Crossover Crisis - by Kugawattan - 05-24-2016, 11:57 AM
RE: Crossover Crisis - by madsiur - 05-24-2016, 08:53 PM
RE: Crossover Crisis - by B-Run - 05-25-2016, 08:25 AM
RE: Crossover Crisis (demo abviable) - by B-Run - 06-24-2016, 09:07 AM

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