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Final Fantasy 2/4 graphics editing...
The project is stopped until I get my (long) top priority list cleaned up. I did not look into portraits and I was starting with monsters.
Speaking of Slick Forum, all the knowledgeable FF4 folks hang out there. It would be the best place to start. A quick search for "portrait" in the FF4 forum there led me to this:
This means the graphics are 3bpp in YY-CHR. Some FF4 graphics (well monsters is all I know) are in 3bpp. I'm not sure either if the FF4 portrait graphics follow a top-left to bottom-right tile pattern or if it's a weird one like FF6. Again if you got more complex question, it might be a better idea to ask there.
Speaking of Slick Forum, all the knowledgeable FF4 folks hang out there. It would be the best place to start. A quick search for "portrait" in the FF4 forum there led me to this:
Code:
688D0-689CF Character Portrait Palette Data
ED5C0-EEF3F Character Portrait Graphic Data (3 bitplanes, composite, 384 bytes per class id)
This means the graphics are 3bpp in YY-CHR. Some FF4 graphics (well monsters is all I know) are in 3bpp. I'm not sure either if the FF4 portrait graphics follow a top-left to bottom-right tile pattern or if it's a weird one like FF6. Again if you got more complex question, it might be a better idea to ask there.
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