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Patch: Replaced Command - Possess with 8 spell list

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I agree Possess would be a good one to replace. Sure, it serves a purpose where it is, while it last, but worthless beyond that, so yeah good one to replace.

I've always felt an item to turn Runic to Shock would be a nice one but to do it easy you'd need to replace one of the other skills that switch based on an item. Something I added for personal use awhile back was make Locke's Fight command work as Capture (there's a thread on it somewhere, was a little work cause for praticality you have to remove the "nothing to steal" message.) I enjoyed the game with it, but most would probably say unbalanced. The reason I mention it now, in theory, you could take that off an item and use the code space to make Runic switch to Shock. Then it's just a matter of attaching it to any item. The only questionable part of such a patch would be if the user wanted Capture either gone or combined with Locke's fight.

While I never was overly found of Jump (to little dmg boost for the amount of time it takes to execute imo), but it is kinda symbolic I guess. That and I'm kinda fond of adding it as a skill directly (goes good with a FF4 Kain sprite). Course, using the replace command code and item for it to convert Runic/Shock might be something todo. Might look into that one.

Sketch is a little to tightly tied to the story for a general use replacement patch. Morph is kinda the same boat, just more of a pain to replace. Coin Toss I never cared for, mostly just because I'm cheap. Would be something to replace, just a matter of what would be fancy enough to replace it with.

Definatly some ideas to think on.


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RE: Patch: New Command List - Summon Command Replace - by Catone - 12-01-2015, 03:11 PM

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