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BTB's Enemy Scripting Tutorial

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What insteresting discover!! Kungfu!
Do you have any other possible location to make work your code, in order to allow its use without affecting nothing?
It makes me come some nice idea that combination...

hey wait, i might bound that code to when you start/try to escape, instead of loading F5 00 05 FF i'll load a command to set a battle variable bit(one var that resets his value after battle) so that i can finally detect if the player is trying to run away(chase the coward thread reference)... lovely.

Said that i didn't understand where that code loads "F5" byte, could you point that out?

EDIT: it should be
C2/6463: A9 24 LDA #$24 ; command $24 (monster entrance/exit)
but how #$24 translates into F5?


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Messages In This Thread
BTB's Enemy Scripting Tutorial - by BTB - 11-18-2015, 06:32 PM
RE: BTB's Enemy Scripting Tutorial - by BTB - 11-19-2015, 02:06 AM
RE: BTB's Enemy Scripting Tutorial - by madsiur - 11-19-2015, 12:21 PM
RE: BTB's Enemy Scripting Tutorial - by assassin - 11-19-2015, 02:17 PM
RE: BTB's Enemy Scripting Tutorial - by BTB - 11-19-2015, 02:56 PM
RE: BTB's Enemy Scripting Tutorial - by assassin - 11-19-2015, 03:27 PM
RE: BTB's Enemy Scripting Tutorial - by assassin - 11-20-2015, 03:07 AM
RE: BTB's Enemy Scripting Tutorial - by Gi Nattak - 12-05-2015, 03:28 AM
RE: BTB's Enemy Scripting Tutorial - by Tenkarider - 12-05-2015, 05:15 AM
RE: BTB's Enemy Scripting Tutorial - by assassin - 12-05-2015, 10:32 AM
RE: BTB's Enemy Scripting Tutorial - by madsiur - 12-05-2015, 03:38 PM

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