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Dragon Quest Builders

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If they put some element of "fake randomness", like fixed secret dungeons world wide and even normal dungeons, why not, which are generated randomly on the surface, in the depths of earth(reach it digging and explore under the surface) and above in the sky... but the structure and contents of the dungeon are fixed.
just to provide an example, it comes to my mind the mod of the Enderworld of Minecraft...

Then, in that case they would be on the right way to convince me to buy the game.


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Messages In This Thread
Dragon Quest Builders - by madsiur - 07-14-2015, 01:22 PM
RE: Dragon Quest Builders - by JWhiteLXXXIX - 07-14-2015, 05:25 PM
RE: Dragon Quest Builders - by madsiur - 07-14-2015, 07:32 PM
RE: Dragon Quest Builders - by JWhiteLXXXIX - 07-15-2015, 08:19 AM
RE: Dragon Quest Builders - by Catone - 07-15-2015, 04:33 PM
RE: Dragon Quest Builders - by madsiur - 07-15-2015, 10:42 PM
RE: Dragon Quest Builders - by Tenkarider - 07-16-2015, 03:34 AM
RE: Dragon Quest Builders - by Catone - 07-16-2015, 05:10 AM
RE: Dragon Quest Builders - by Tenkarider - 07-17-2015, 11:38 AM
RE: Dragon Quest Builders - by madsiur - 07-23-2015, 06:35 PM
RE: Dragon Quest Builders - by Catone - 07-23-2015, 10:30 PM
RE: Dragon Quest Builders - by Tenkarider - 07-24-2015, 03:36 AM
RE: Dragon Quest Builders - by Catone - 07-24-2015, 10:17 AM
RE: Dragon Quest Builders - by madsiur - 11-21-2015, 02:19 AM
RE: Dragon Quest Builders - by madsiur - 06-17-2016, 04:37 AM
RE: Dragon Quest Builders - by B-Run - 06-17-2016, 11:49 AM
RE: Dragon Quest Builders - by madsiur - 06-17-2016, 04:14 PM

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