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PS4 FF7 Remake
12-22-2015, 06:49 PM
(12-22-2015, 07:25 AM)catone Wrote: You CAN go spend hoirs digging under rocks and peeling bark from trees looking for hidden storage places, or you CAN say fug it and keep walking.
I would like they implement a crafting / upgrade system similar to CC Materia Fusion. Maybe for weapon and items too. I cannot imagine the power of a lvl 50 tissue item.
(12-22-2015, 10:52 AM)Rjenyawd Wrote: Now, I don't expect game companies to hire an outside group of native speakers to do an entire language rewrite for every game they translate...
" In recent years, [Square-Enix] localization teams have tended to adopt two different approaches to translation and localization: either they remain quite faithful to the original Japanese, or they can make large changes as long as the story outline remains the same. The former method was adopted for Final Fantasy XIII and its sequels, although some alterations were made in order to make the English dialogue sound natural."
https://en.wikipedia.org/wiki/Localizati...ideo_games
I think FFXIII dialogue were good from a technical point of view, though I can't compare really since I don't speak Japanese. Don't tell me FFXIII is linear, a bad game or w/e, that's not the point. Also now I think SE is doing the localization to English as the game development progress, which is a better approach than asking fluent American Japanese speaker or team to do the work after the game is 100% finished in Japanese. They usually get the localization done fairly soon after the Japanese release.
Finally, Dragon's Dogma had crappy voice acting so my hopes are not high for the FF7 remake.
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