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Silhouettes
04-18-2015, 10:09 PM
So trying to figure out how the game makes the blacked out silhouette of Sabin's sprite on Mt. Koltz so I can utilize it for other events. Looking at Mt. Koltz on FF6LE it shows his palette as 6 instead of 0, but when i change the npc palette to 6 elsewhere, it just makes the character all ghost-looking. I am assuming it has to do with how the sprite is loaded but i can't seem to find the information on how to discern how the npc data is broken down, just merely where it's located (and unlike the event dump, i can't figure out where it ends either.
to simplify for anyone daring to try to help my feeble mind, the offsets for sabin on mt. koltz are
$C4/2D90 and
$C4/2D99
maybe if no one wants(or can) to answer this directly, sending me to a suitable thread/article that explains the general hex break down of the npcs i'd appreciate it. thanks for your time either way.
to simplify for anyone daring to try to help my feeble mind, the offsets for sabin on mt. koltz are
$C4/2D90 and
$C4/2D99
maybe if no one wants(or can) to answer this directly, sending me to a suitable thread/article that explains the general hex break down of the npcs i'd appreciate it. thanks for your time either way.
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