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Mass Sprite Sheet Expansion Battle & NPC

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I probably should update this patch, not sure I have the ability to do that myseof even if I did know how.
It currently has a full sprite for everything above Ramah, several portraits (which it already had) most importantly, there was a major counting problem in the pointer list, as well as some sort of funky palette list which is now fixed. Shop sprites should work now, rosters should work (important) and I'm working on strainghting out the event code screwed with by full sheets.
I wanted to fix the save/load screens (the most obvious problem) but that seems to REALLY not like me for some reason or I just can't get my head around the proper code ATM.

I guess I could just add an updated attachment link to the 1st post? Eventually, to cover the major bugs of the original.

Oh, and just for the record: "wolf monster" I was always refering to was the Vomammoth. Not sure if that ever got cleared up or not.


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RE: Mass Sprite Sheet Expansion Battle & NPC - by Catone - 08-11-2022, 04:18 PM

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