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Mass Sprite Sheet Expansion Battle & NPC
Not done in normal code, Eggers done it. Goes through A palette, sorts/reorders, saves in sram.
I believe it intercepts the loading process and changes the loading order into vram, the saving is just for speed.
Just have to wonder why the same concept couldn't be adapted to load from two seperate instead of one.
I believe it intercepts the loading process and changes the loading order into vram, the saving is just for speed.
Just have to wonder why the same concept couldn't be adapted to load from two seperate instead of one.
The only true wisdom is knowing you know nothing.
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