Users browsing this thread: 1 Guest(s)
Mass Sprite Sheet Expansion Battle & NPC

#49
Posts: 676
Threads: 44
Thanks Received: 26
Thanks Given: 21
Joined: Jan 2015
Reputation: 11
Status
Zombie
Not done in normal code, Eggers done it. Goes through A palette, sorts/reorders, saves in sram.

I believe it intercepts the loading process and changes the loading order into vram, the saving is just for speed.

Just have to wonder why the same concept couldn't be adapted to load from two seperate instead of one.


The only true wisdom is knowing you know nothing.
  Find
Quote  



Messages In This Thread
RE: Mass Sprite Sheet Expansion Battle & NPC - by Catone - 12-08-2015, 07:48 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite