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Mass Sprite Sheet Expansion Battle & NPC
04-05-2015, 10:33 AM
Catone, I think you might need to expand a pointer table for the battle intros at $D0/9844 it uses the sprite id as index for different intros in battles.
Check Edrin's post here for more info:
https://www.ff6hacking.com/forums/showth...ttle+intro
Check Edrin's post here for more info:
https://www.ff6hacking.com/forums/showth...ttle+intro
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