Users browsing this thread: 1 Guest(s)
Mass Sprite Sheet Expansion Battle & NPC
03-28-2015, 06:01 AM
Doesn't matter what name, you set all of that in the character stats... that tab in ff3usME. There are several unused then several with ?????? as a name. All I did was "assign graphics # to character #" then assigned the palette to match. In the WoB, like in the case of the moogles, all your future PC are added to the roster assigned different graphics and stats(which includes name). The only restriction in doing that is when you assign the stats of your PC it is all reset to default values and level balanced. So you wouldn't want to de-recruit your pc, assign new stats then try to turn them dirrectly back to the PC.
That being said, if you reserve one pc slot for npc toons, you could swap them out all you want, or swap the guest slots out. Just change the assigned graphics via event as often as you want.
Gonna try something else on this today, see if I can't get the rest(or at least more of them) working.
That being said, if you reserve one pc slot for npc toons, you could swap them out all you want, or swap the guest slots out. Just change the assigned graphics via event as often as you want.
Gonna try something else on this today, see if I can't get the rest(or at least more of them) working.
The only true wisdom is knowing you know nothing.
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)