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Monster Expansion
Since monster expansion will require expansion of rom data anyway, I would suggest moving monster attack names to expanded romspace (likely in the same manner as usME's expansion option, for compatibility) and using that space for the extra monster names, since they already lie immediately before.
Monster stats will likely need to go into expanded space, and then steals and drops can go where that was.
I can't think of any other space optimization offhand, I just thought of this as it's what t-edition did to conserve $F0-$FF free space. it also did similar things with other data expansions.
Also, making larger graphics is unlikely. VRAM is extremely tight in battle state; the 32000 hp damage hack had to squeeze 5 digits into 4 tiles because there was actually not enough space for 10 more digits in VRAM.
Monster stats will likely need to go into expanded space, and then steals and drops can go where that was.
I can't think of any other space optimization offhand, I just thought of this as it's what t-edition did to conserve $F0-$FF free space. it also did similar things with other data expansions.
Also, making larger graphics is unlikely. VRAM is extremely tight in battle state; the 32000 hp damage hack had to squeeze 5 digits into 4 tiles because there was actually not enough space for 10 more digits in VRAM.
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