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Changing Sabin's Spiraler (animation question)
03-06-2015, 07:13 AM
In the C2 disassembly, search for "Spiraler".
C2/4234
Make a backup of you rom, open a hex editor, and start taking stuff out of that block of code for Spiraler. Where to start? Try putting a 60 in at C2/423C, and see if Sabin lives through casting or if it locks the game up.
From the way its commented, I'd almost say you could take most of that code out and get the desired effect, but I'm guessing.
I know thats not the answer you were wanting, but at least that part of code(as well as most of the C2 disassembly) is well documented and fairly easy to play with, without learning full scale programming. My best advice, get a stick and start poking it. If nothing happens, get a bigger stick. Then post your results and ask questions as needed. Gotta start getting dirty somewhere. Worst case, nothing happens, (yes I hate that the most, but again poking C2 is usually pretty easy to get some sort of visual result).
Good luck.
C2/4234
Make a backup of you rom, open a hex editor, and start taking stuff out of that block of code for Spiraler. Where to start? Try putting a 60 in at C2/423C, and see if Sabin lives through casting or if it locks the game up.
From the way its commented, I'd almost say you could take most of that code out and get the desired effect, but I'm guessing.
I know thats not the answer you were wanting, but at least that part of code(as well as most of the C2 disassembly) is well documented and fairly easy to play with, without learning full scale programming. My best advice, get a stick and start poking it. If nothing happens, get a bigger stick. Then post your results and ask questions as needed. Gotta start getting dirty somewhere. Worst case, nothing happens, (yes I hate that the most, but again poking C2 is usually pretty easy to get some sort of visual result).
Good luck.
The only true wisdom is knowing you know nothing.
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