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Enemies packs and zoning...
02-26-2015, 06:59 PM
It's like Abyssonym knows everything!
I had the suspect zoning was somehow related to enemy maps encounter which followed FF6LE map order...
That flag is definitively something really amazing! A lot of stuff starts to make a sense: actually i think i'm starting to understand how WoB and WoR maps actually manage to keep in one single map 64 zoning slots: first of all it must be hardcoded in a way that the 8x8 grid which splits the world separates something like 64 sub map pieces, so that each piece has its zoning slot... still i ignore how.
There could be a relation too among that flag and each piece of world maps...
Hey Abyss...(or anyone else) do you also know how works randomization among 4 consecutive packs, bounded from the flag? i mean, it happens something like one battle from pack 1, then pack 2, 3, 4 and then returns to 1... or there's literally a choice among 16 battles? (with 4 rare ones among the group)
Even more interesting: what happens if i set the flag even to the fouth pack? Could it theorically start a chain of 7 packs? and so 10, 13, 16, 19, ...
It should be possible simulate a zoning slot, using that flag, still no clue on how to select one of the 4 packs, according to the tile you're walking on.
In other words i'm talking about the possibility of creating a 3rd world(or even 4th?!)... assuming you manage to handle the other zoning slots in the proper way...
I had the suspect zoning was somehow related to enemy maps encounter which followed FF6LE map order...
That flag is definitively something really amazing! A lot of stuff starts to make a sense: actually i think i'm starting to understand how WoB and WoR maps actually manage to keep in one single map 64 zoning slots: first of all it must be hardcoded in a way that the 8x8 grid which splits the world separates something like 64 sub map pieces, so that each piece has its zoning slot... still i ignore how.
There could be a relation too among that flag and each piece of world maps...
Hey Abyss...(or anyone else) do you also know how works randomization among 4 consecutive packs, bounded from the flag? i mean, it happens something like one battle from pack 1, then pack 2, 3, 4 and then returns to 1... or there's literally a choice among 16 battles? (with 4 rare ones among the group)
Even more interesting: what happens if i set the flag even to the fouth pack? Could it theorically start a chain of 7 packs? and so 10, 13, 16, 19, ...
It should be possible simulate a zoning slot, using that flag, still no clue on how to select one of the 4 packs, according to the tile you're walking on.
In other words i'm talking about the possibility of creating a 3rd world(or even 4th?!)... assuming you manage to handle the other zoning slots in the proper way...
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