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Airship Falcon: Expanded
02-10-2015, 01:02 PM
Yeah that idea is a little big. Like I was saying, having him show up on the ship is kinda a must in this. Having him "recruitable" for the party leader is more just because I'll already be writing enough code for adding similar effects with the magitek and chocobo to get a nose bleed, why not one more for the dog? But going thi far already, eh something simple, might just require a dried meat offering if cant come up with a quick story. Although, could rescue him somehow. Maybe find him a cure for mad behemoth breath or something.
Soldiers in Albrook I havent looked at yet, but the theives in Zozo are a different story. I figured nobody would miss one brainless zombie so I took one out that said great people or some such. The old man behind the counter took off through the back wall then joined the walkers. And to top it off, what happens when old men climb stairs? Yeah he slowed the rest of them pups down resulting in a pile up every time.
I'm still kinda fond of Mass Moogle Genocide but I'm sure your right about there being plenty of extra mindless soldiers around.
Soldiers in Albrook I havent looked at yet, but the theives in Zozo are a different story. I figured nobody would miss one brainless zombie so I took one out that said great people or some such. The old man behind the counter took off through the back wall then joined the walkers. And to top it off, what happens when old men climb stairs? Yeah he slowed the rest of them pups down resulting in a pile up every time.
I'm still kinda fond of Mass Moogle Genocide but I'm sure your right about there being plenty of extra mindless soldiers around.
The only true wisdom is knowing you know nothing.
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