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Auction House: Expanded-Workable

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Oh... now that's an idea. Plausibe, functionable and versatile.

On another note, finished the initial code writing/checking. Luckly it turns out I can copy and paste the 1,760 line of spaced out commented code straight from excel to HxD. So far, it kinda works, better than I expected anyway. The auction selction part seems to be working fine.

Only had one auction castastophically fail (it opened up the load save game screen the dies when you pick one. ) I'm leaning toward the airship auction but havent checked into it yet.

Had a missed byte on a action queue.

A problem I do have and dont know how to fix exactly is getting rid of NPCs after the player wins one. Imp in this case. Its spawned with "create object" and "show object" but delete object and hide object does not dispose of it. *edit* It definatly helps however to actually tell it to delete object imp instead of an object thats not there....
Further bug locating/ extermination required.


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Messages In This Thread
Auction House: Expanded-Workable - by Catone - 01-28-2015, 10:54 PM
RE: Auction House: Expanded-Workable - by Catone - 01-29-2015, 10:59 AM
RE: Auction House: Expanded-Workable - by Catone - 01-29-2015, 01:34 PM
RE: Auction House: Expanded-Workable - by Catone - 01-29-2015, 03:13 PM
RE: Auction House: Expanded-Workable - by Catone - 01-30-2015, 12:49 PM
RE: Auction House: Expanded-Workable - by Catone - 01-31-2015, 09:10 AM
RE: Auction House: Expanded-Workable - by Catone - 01-31-2015, 11:24 AM
RE: Auction House: Expanded-Workable - by Catone - 01-31-2015, 01:38 PM
RE: Auction House: Expanded-Workable - by Catone - 02-01-2015, 12:14 PM
RE: Auction House: Expanded-Workable - by Catone - 02-02-2015, 01:10 AM
RE: Auction House: Expanded-Workable - by Catone - 02-04-2015, 06:41 PM
RE: Auction House: Expanded-Workable - by madsiur - 02-04-2015, 08:22 PM
RE: Auction House: Expanded-Workable - by Catone - 02-08-2015, 07:32 AM

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