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11-21-2014, 08:44 PM
(11-21-2014, 03:48 PM)ccrunner Wrote: It seems that there is, indeed, some variation in stat increases on leveling.
Gi Nattak used Lenophis stats growth patch. There is 3 versions of this patch. Maybe Gi Nattak used the FFI version.
From the readme file:
Quote:FF1: A "yes or no" system, more or less. Each stat has a 50% chance of
increasing on level up, but the "strong" level was not implemented. The basic of
the basic.
FF4: Stats are increased by four tables, one for each of the primary stats.
Since there's no way for me to tell how each individual will set these tables,
they are all left at 0. It's up to you to fill them in as you please. Just
remember that the first two entries for each table can't be used, because you
cannot level up to 0 or 1.
FF9: An algorithm system, stats will go up after x levels. FF9 had a few more
kinks than that, but I broke it down to it's most simplistic system, which was
supplied. Again, it's up to you to tweak the rate of each stat individually.
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