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General Discussion Thread
11-14-2014, 02:41 PM
Battlescript hp loop... something like:
If monster dies & hp related variable = 0 -> monster dies;
(else)
If monster dies -> make respawn that monster(without animation) ;
hp related variable is decreased by 1;
The player won't see anything, unless the programmer will add some animation on purpose.
If monster dies & hp related variable = 0 -> monster dies;
(else)
If monster dies -> make respawn that monster(without animation) ;
hp related variable is decreased by 1;
The player won't see anything, unless the programmer will add some animation on purpose.
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