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RotDS v2.9.8 download
First RotDS update of 2022, and a much needed one at that:
v2.7.1
- fixed a game-freezing bug on the Floating Continent if you recruited Reaper but did not bring him along to said Floating Continent.
- fixed a game-freezing bug if Eiko was not present/re-recruited at the ending for New Game +.
- fixed a bug with Cloud's Climhazzard Limit where it would become uncharged if he did a regular attack.
- fixed the airship object on the FC from being absent if Reaper was recruited and not brought to the FC.
- fixed a sound effect on the FC that should of been happening about 3 seconds earlier.
- corrected a wrong 'attack look' animation for the Saibamen on Regular difficulty.
- set the 'retarget if target is dead' flag on Tifa's Reels skills: Beat Rush and Water Kick.
- added a small scene for General Leo at the ending character credits.
- the Psionic Wave Aether (Debilitator) now resets the previous imposed weakness upon setting a new one. (credit to Madsiur)
- an equipment flag was coded to protect against Frozen status, which was aptly applied to the Flame Cloak armor. (credit to Madsiur)
- fixed the vanilla bug dealing with Retort (Cloud's Climhazzard skill in this) and having Imp cast on the retortey, causing a counterattack to trigger each time they are hit. LeetSketcher made a patch for this also a while back, but it conflicted majorly with another patch that RotDS uses, HatZen's Forever Runic, and this fix is different in nature that Leet's. (credit to Madsiur)
- panned the sound effects Kefka makes while summoning a monster at the Sealed Gate battle to the right, because it's a back attack and before they panned to the left.
- level averaging returned to Aurora and Cloud after the banquet.
- adjusted the Marshal boss a bit for Insane difficulty.
- Runic no longer absorbs the monster spells: Aerods and Atomic Ray.
- touched up song: RS1 Beat Them Up! yet again, as the trumpets' volume needed to come down a bit.
- added an optional patch 'No Dialog' that removes the dialog outside of battles. (credit to Sir Newton Fig)
- added an optional cheat-patch 'Always Steal' that makes Steal 100% successful and always steal the rare item first, then the common after. (credit to Lufia)
EDIT: So 2.7.2 was just already released because I forgot to include the Reaper fix that I did to the Floating Continent, to another town that has the same max NPC limit. Hopefully that's the last one!
v2.7.1
- fixed a game-freezing bug on the Floating Continent if you recruited Reaper but did not bring him along to said Floating Continent.
- fixed a game-freezing bug if Eiko was not present/re-recruited at the ending for New Game +.
- fixed a bug with Cloud's Climhazzard Limit where it would become uncharged if he did a regular attack.
- fixed the airship object on the FC from being absent if Reaper was recruited and not brought to the FC.
- fixed a sound effect on the FC that should of been happening about 3 seconds earlier.
- corrected a wrong 'attack look' animation for the Saibamen on Regular difficulty.
- set the 'retarget if target is dead' flag on Tifa's Reels skills: Beat Rush and Water Kick.
- added a small scene for General Leo at the ending character credits.
- the Psionic Wave Aether (Debilitator) now resets the previous imposed weakness upon setting a new one. (credit to Madsiur)
- an equipment flag was coded to protect against Frozen status, which was aptly applied to the Flame Cloak armor. (credit to Madsiur)
- fixed the vanilla bug dealing with Retort (Cloud's Climhazzard skill in this) and having Imp cast on the retortey, causing a counterattack to trigger each time they are hit. LeetSketcher made a patch for this also a while back, but it conflicted majorly with another patch that RotDS uses, HatZen's Forever Runic, and this fix is different in nature that Leet's. (credit to Madsiur)
- panned the sound effects Kefka makes while summoning a monster at the Sealed Gate battle to the right, because it's a back attack and before they panned to the left.
- level averaging returned to Aurora and Cloud after the banquet.
- adjusted the Marshal boss a bit for Insane difficulty.
- Runic no longer absorbs the monster spells: Aerods and Atomic Ray.
- touched up song: RS1 Beat Them Up! yet again, as the trumpets' volume needed to come down a bit.
- added an optional patch 'No Dialog' that removes the dialog outside of battles. (credit to Sir Newton Fig)
- added an optional cheat-patch 'Always Steal' that makes Steal 100% successful and always steal the rare item first, then the common after. (credit to Lufia)
EDIT: So 2.7.2 was just already released because I forgot to include the Reaper fix that I did to the Floating Continent, to another town that has the same max NPC limit. Hopefully that's the last one!
We are born, live, die and then do the same thing over again.
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