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FFVI Project: Meltdown

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Aw. I didn't mean release for general purpose use, I just wanted to see how you've done certain things so I can learn. How to make the ATB timer stop for animations, for example.

Is Speed and Stamina added to character's Evade, Defense and Magic defense only during damage modification/hit calculation, or is it visible in menus etc?

What do you mean by static boosts? Do espers now function like equipment with regards to stat bonuses? As in, equipping one gives -7..+7 Mag/Spd/Sta/Vig, and unequipping it removes that bonus/penalty? Is that static boost scaled by level? Do you think it should be?

What do you think of extending that idea so that espers can grant any item effect on equip? Because that would be pretty cool.
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FFVI Project: Meltdown - by dn - 09-23-2014, 11:32 PM
RE: FFVI Project: Meltdown - by Tenkarider - 09-24-2014, 05:14 AM
RE: FFVI Project: Meltdown - by Lockirby2 - 09-24-2014, 11:25 AM
RE: FFVI Project: Meltdown - by dn - 09-24-2014, 11:50 AM
RE: FFVI Project: Meltdown - by Tenkarider - 09-24-2014, 12:30 PM
RE: FFVI Project: Meltdown - by dn - 09-24-2014, 12:36 PM
RE: FFVI Project: Meltdown - by Tenkarider - 09-24-2014, 03:31 PM
RE: FFVI Project: Meltdown - by dn - 10-16-2014, 05:03 AM
RE: FFVI Project: Meltdown - by madsiur - 10-17-2014, 09:14 PM
RE: FFVI Project: Meltdown - by Tenkarider - 10-17-2014, 09:46 PM
RE: FFVI Project: Meltdown - by seibaby - 05-21-2015, 02:10 PM
RE: FFVI Project: Meltdown - by dn - 05-21-2015, 10:06 PM
RE: FFVI Project: Meltdown - by seibaby - 05-22-2015, 03:57 AM
RE: FFVI Project: Meltdown - by dn - 05-09-2017, 06:05 AM
RE: FFVI Project: Meltdown - by B-Run - 05-09-2017, 11:51 AM
RE: FFVI Project: Meltdown - by Gi Nattak - 05-09-2017, 08:52 PM

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