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FFVI Project: Meltdown
05-21-2015, 10:06 PM
My code is far too sloppy, frequently uncommented, and constantly being revised for various purposes for me to release it. it's also too specific to my hack, in many cases, and some of it isn't mine.
I've scrapped esper bonuses in favor of static stat boosts indexed by esper. Growths are a nice concept on paper but they're a huge pain to balance and far too heavily encourage lowballing (which may not even be possible with my design; it certainly won't be safe).
Damage is designed to cap out at very high levels under certain circumstances with my new formula. you won't even see over 10k in the maingame.
Agility is added as a flat + agi/16 modifier if I recall. I'd have to look it up. Vitality is added as vit/4 to defense and magic defense.
I've scrapped esper bonuses in favor of static stat boosts indexed by esper. Growths are a nice concept on paper but they're a huge pain to balance and far too heavily encourage lowballing (which may not even be possible with my design; it certainly won't be safe).
Damage is designed to cap out at very high levels under certain circumstances with my new formula. you won't even see over 10k in the maingame.
Agility is added as a flat + agi/16 modifier if I recall. I'd have to look it up. Vitality is added as vit/4 to defense and magic defense.
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