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FFVI Project: Meltdown

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I've already fixed Stamina's lack of inversion on poison, and honestly any higher than 255 per tick is broken with a 9999 hp cap. Poison can do 2000+ hp damage per tick on enemies as things stand.
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FFVI Project: Meltdown - by dn - 09-23-2014, 11:32 PM
RE: FFVI Project: Meltdown - by Tenkarider - 09-24-2014, 05:14 AM
RE: FFVI Project: Meltdown - by Lockirby2 - 09-24-2014, 11:25 AM
RE: FFVI Project: Meltdown - by dn - 09-24-2014, 11:50 AM
RE: FFVI Project: Meltdown - by Tenkarider - 09-24-2014, 12:30 PM
RE: FFVI Project: Meltdown - by dn - 09-24-2014, 12:36 PM
RE: FFVI Project: Meltdown - by Tenkarider - 09-24-2014, 03:31 PM
RE: FFVI Project: Meltdown - by dn - 10-16-2014, 05:03 AM
RE: FFVI Project: Meltdown - by madsiur - 10-17-2014, 09:14 PM
RE: FFVI Project: Meltdown - by Tenkarider - 10-17-2014, 09:46 PM
RE: FFVI Project: Meltdown - by seibaby - 05-21-2015, 02:10 PM
RE: FFVI Project: Meltdown - by dn - 05-21-2015, 10:06 PM
RE: FFVI Project: Meltdown - by seibaby - 05-22-2015, 03:57 AM
RE: FFVI Project: Meltdown - by dn - 05-09-2017, 06:05 AM
RE: FFVI Project: Meltdown - by B-Run - 05-09-2017, 11:51 AM
RE: FFVI Project: Meltdown - by Gi Nattak - 05-09-2017, 08:52 PM

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