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Final Fantasy VI: Relocalization Project

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(04-28-2017, 11:07 PM)Dev J Wrote: Dr. Meat, great to see your new version after 3 years, but 1.04 seems to be incompatible with FF3USME. I apply it to a clean rom, do various edits in FF3USME 6.80 and save, and when I go back in-game, the items list descriptions are all messed up: random lines of dialogue instead of item descriptions, and when you back out, the background is then corrupted. The patch seems to work fine on its own but any use of FF3USME corrupts the game. That problem isn't there in version 1.03. Also if I could respectfully suggest you please remove the "Final Fantasy VI RLP" title from the ROM in future patches. I'm doing all kinds of testing trying to get your patch to work with CV's huge bug-fix comp (a hair-pulling endeavor) and I find myself in & out of a hex editor repeatedly to replace your title with the proper one so that it'll load in FF3USME. Thanks man, I appreciate your work on this stuff greatly.

Hey! Sorry it's taken so long to get back to you, I've been meaning to rescue my forums account from unknown password hell for ages now...

Anyway, the reason the items list description breaks when you use FF3usME with my ROM is because I moved all the item descriptions to an expanded bank (they start in the F1 bank now) so if you edit them in FF3usME, yeah they will break. I did this so I could have room for full-length item descriptions instead of the heavily truncated ones present in the original. This will happen if you edit any other descriptions in FF3usME as well (magic, lore, espers, etc) - I expanded them all. It's not weird copy protection or whatever, just a byproduct of having to move text around. I have to edit them by hand now as well too, sorry! If you use the menu/battle TBL file in WindHex you can edit all that stuff. Start poking around in F1 banks and onward to find things! If you need a more specific list of moved data I can provide it.

Oh it will also break if you edit the big battle text in FF3usME... small battle text is fine though, as is the main script.

And I will not be changing the header name of the ROM, sorry. It's not necessary but it makes it feel more professional to me. If you just change name once so it runs in FF3usME you shouldn't need to change it again. The worst that should happen is SNES9X or whatever gets cranky about the checksum but it should be fine!
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RE: Final Fantasy VI: Relocalization Project - by DrMeat - 07-05-2017, 03:50 AM

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