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RAM locations for a neat little FF6 project
Hello! I've started dabbling in some interesting FF6 hacking (and even recently started live-translating a Japanese FF6 hack here) and I'm wondering if anyone here might be able to help me out with a problem.
Basically, I'm hoping to find a way, at any given time, to know if the game is in battle or not. I assume there's something in RAM that is reliably set one way in battle but set another way when not in battle, or at the very least maybe some address on the stack that I can search for to know that a battle is happening. Would any of you guys have any ideas/suggestions?
Thanks!
Basically, I'm hoping to find a way, at any given time, to know if the game is in battle or not. I assume there's something in RAM that is reliably set one way in battle but set another way when not in battle, or at the very least maybe some address on the stack that I can search for to know that a battle is happening. Would any of you guys have any ideas/suggestions?
Thanks!
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