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FF1 - Battle Scene (Song Hack)
10-19-2018, 08:57 PM
Many of Gi Nattak older songs, in addition to the potentially broken echo, accidentally include %k1 on all tracks (D9 01) which makes them all one half-step higher than his source, and so usually inaccurate to the original. The version I sent you I checked against NES, GBA, PSX releases and was correct relative to all; I also shifted the FF6 intro to match this by lowering it one octave and using %k10 to transpose up 10 semitones from there. If you want something different feel free to play around with it but you should probably do it via MML rather than hex editing as it affects multiple tracks and that's very slippery with hex. MML tools are here.
e.g. add %k1 after each {1}, {2}, {3} etc, and search and replace all %k10 to %k11 and %k0 to %k1, to return to incorrect pitch of unmodified version. To return FF6 intro to original pitch change all %k10 to %k12 (or delete all %k## and update octave, if you prefer, but this is easier). etc.
e.g. add %k1 after each {1}, {2}, {3} etc, and search and replace all %k10 to %k11 and %k0 to %k1, to return to incorrect pitch of unmodified version. To return FF6 intro to original pitch change all %k10 to %k12 (or delete all %k## and update octave, if you prefer, but this is easier). etc.
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