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(Request) Judgement Day FFVII over Final Dungeon FFVI

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(03-16-2014, 02:57 PM)Madsiur Wrote: This is normal since you are using a "|" symbol instead of the letter "L" in minuscule ("l"). This is why it wasn't letting you import the MML file.

... Ever feel reeeeaaally stupid after you get a reply? bcuz I do xD.

(03-16-2014, 02:57 PM)Madsiur Wrote: If you're talking about the RS3 one, it would most likely not work because it uses drum tracks. I don't know about the Mario 3 one.

Talking about the Mario one yes and no, it was horrible when I copied and pasted it in :/.

(03-16-2014, 04:09 PM)Gi Nattak Wrote: Yeah the Mario 3 'Airships' example should be good to import as is, it's a little messy and the channel header has some uneeded things in it, but it should work.

It did not sir Sad...

Also, here's something that's been bothering me. The "complete" window that pops up is different for me than it is for the one in Nattak's video even after fixing my little |-l fiasco and it's still jumbled sounding when I import it. Mine goes from 000000-000400 while Nattak's goes to 000000-0003FC. Here's the pop up I get when it actually goes in

[Image: Mycompletion_zps0c732af5.png]

and here's the one Nattak gets

[Image: Nattak_zps76c26876.png]

Any ideas? and Nattak would you mind taking a look at a few of the midi's I have set up and maybe the .mml's I did? see if you can spot something I am missing?

EDIT: Also just to clarify, bcuz I have a headered ROM, I put my songs at 200+ of the addresses listed for the long locations, right? Like instead of 085EA0 08661D for Prelude, it's 0860A0 08681D right?


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RE: (Request) Judgement Day FFVII over Final Dungeon FFVI - by Royaken - 03-16-2014, 08:51 PM

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