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Day/Night cycles in FF6
04-25-2014, 04:18 PM
Haha, perfect timing. I finally completed my exams for the year a couple days ago, so I finally have an opportunity to work on this now.
I haven't figured anything else out. What you are doing could be implemented for a single map easily enough, but the issue is that I'd prefer a single timer to work for all maps (so that the person implementing the hack can simply start the timer and be good). This would require a lot of timer code that does different things, all implemented by the hacker, which I'm trying to avoid because I want to make this as straightforward as possible. It would be a good fallback if I can't work anything out though. I'll look into this tomorrow.
I haven't figured anything else out. What you are doing could be implemented for a single map easily enough, but the issue is that I'd prefer a single timer to work for all maps (so that the person implementing the hack can simply start the timer and be good). This would require a lot of timer code that does different things, all implemented by the hacker, which I'm trying to avoid because I want to make this as straightforward as possible. It would be a good fallback if I can't work anything out though. I'll look into this tomorrow.
Moogles FTW
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