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Day/Night cycles in FF6
Just throwing out guesses here; maybe try setting this bit in your entrance code:
1B6 B6:6 Maintains the state of NPCs (after a battle, for instance)
C0 B6 81 B3 5E 00
= C0 If ($1E80($1B6) [$1EB6, bit 6] is set), branch to $CA5EB3 (simply returns)
It's used for NPCs that are on a set 'track', but maybe it would stop the NPC from looking up in this case, hopefully.
1B6 B6:6 Maintains the state of NPCs (after a battle, for instance)
C0 B6 81 B3 5E 00
= C0 If ($1E80($1B6) [$1EB6, bit 6] is set), branch to $CA5EB3 (simply returns)
It's used for NPCs that are on a set 'track', but maybe it would stop the NPC from looking up in this case, hopefully.
We are born, live, die and then do the same thing over again.
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