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Day/Night cycles in FF6
When I post the code, it will actually be quite easy for you (as an event hacker) to modify the colours and change it to what you want, provided you know the values for which colours you want to use. You can also tint the screen as deep as you want at each interval. In my video, I tint the screen to colour 9B once at each of the first four intervals (cumulatively) and twice at the last two. The only small issue is that there might be a moment where the screen flickers to its normal colour before it gets re-tinted (if you're tinting it to different colours), which might be noticeable if the colour is dark. I haven't tested it though, so it may look fine. I should look at that tomorrow.
You will also be able to change the transition time pretty easily, as long as you know how the timers work. I purposely left it faster than I'd use it in a finished hack because it was easier to test, and I thought the demonstration video was better that way.
On a side note, I rewrote part of the code so that it uses an extra variable, but it's now much easier to work with NPC dialogue that depends on the time of day. It used to take 54 bytes (ouch) for the dialogue that occurs when you talk to the little girl (with three possibilities, depending on the time), but now it only takes 24, and is far easier to understand.
You will also be able to change the transition time pretty easily, as long as you know how the timers work. I purposely left it faster than I'd use it in a finished hack because it was easier to test, and I thought the demonstration video was better that way.
On a side note, I rewrote part of the code so that it uses an extra variable, but it's now much easier to work with NPC dialogue that depends on the time of day. It used to take 54 bytes (ouch) for the dialogue that occurs when you talk to the little girl (with three possibilities, depending on the time), but now it only takes 24, and is far easier to understand.
Moogles FTW
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