The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 895 - File: showthread.php PHP 7.3.33 (Linux)
File Line Function
/showthread.php 895 errorHandler->error




Users browsing this thread: 1 Guest(s)
Day/Night cycles in FF6

#1
Posts: 826
Threads: 11
Thanks Received: 22
Thanks Given: 13
Joined: Nov 2011
Reputation: 16
Status
Double
I've uploaded a video here:

http://youtu.be/7fTzrXh1AiM
_________ Hello _________

This is a hack which will allow others to implement a day/night cycle in FF6. This is intended mainly for hackers to use in their projects, rather than being a standalone hack. You will need to have some knowledge of how to hack events to use this, as it isn't quite plug and play.

So far I only intend to show proof of concept. I still have a couple issues which I want to iron out, and I want to refactor the code to make it easier to use. So far, I think it works reasonably well, but I probably don't know about some issues it may cause if used in the wrong places.

I have it set up so that you can walk into buildings and the timer keeps running, but the buildings don't get darker (since they're lit). The timer doesn't run on the overworld. Inside any area, you can modify the entrance event (with a small modification) to tell the game what state it's in:

1. The time is cycling and the area is lightening/darkening as needed.
2. The time is cycling, but the area is not growing brighter/darker. It's useful for shops like the ones I run into during the video.
3. The time is not cycling (so it's essentially vanilla FF6).

When I get it finished, I'll post links, instructions, documentations, etc. here. That will likely be a couple days.

I'm going to use parts of this in CYOA.


Confused Moogles FTW
Quote  



Messages In This Thread
Day/Night cycles in FF6 - by Lockirby2 - 12-28-2013, 06:59 PM
RE: Day/Night cycles in FF6 - by Ghost XIII - 12-28-2013, 07:05 PM
RE: Day/Night cycles in FF6 - by CrumpledMedal - 12-28-2013, 08:34 PM
RE: Day/Night cycles in FF6 - by madsiur - 12-28-2013, 08:35 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-28-2013, 09:36 PM
RE: Day/Night cycles in FF6 - by madsiur - 12-28-2013, 10:27 PM
RE: Day/Night cycles in FF6 - by SSJ Rick - 12-28-2013, 11:02 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-29-2013, 12:10 AM
RE: Day/Night cycles in FF6 - by SSJ Rick - 12-29-2013, 06:16 AM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-29-2013, 03:57 PM
RE: Day/Night cycles in FF6 - by Ghost XIII - 12-29-2013, 06:31 PM
RE: Day/Night cycles in FF6 - by Angelo26 - 12-30-2013, 09:35 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-30-2013, 11:22 PM
RE: Day/Night cycles in FF6 - by Fire Storm - 01-03-2014, 02:05 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 01-26-2014, 12:39 PM
RE: Day/Night cycles in FF6 - by Gi Nattak - 01-26-2014, 01:29 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 01-26-2014, 02:46 PM
RE: Day/Night cycles in FF6 - by Gi Nattak - 01-26-2014, 04:28 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 01-27-2014, 05:05 PM
RE: Day/Night cycles in FF6 - by B-Run - 01-28-2014, 10:58 PM
RE: Day/Night cycles in FF6 - by Gi Nattak - 04-25-2014, 03:08 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 04-25-2014, 04:18 PM
RE: Day/Night cycles in FF6 - by m06 - 03-22-2015, 04:14 AM
RE: Day/Night cycles in FF6 - by Lockirby2 - 03-22-2015, 01:02 PM
RE: Day/Night cycles in FF6 - by m06 - 03-23-2015, 02:31 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 03-23-2015, 10:36 PM
RE: Day/Night cycles in FF6 - by m06 - 04-06-2015, 11:09 AM
RE: Day/Night cycles in FF6 - by Lockirby2 - 04-14-2015, 09:23 PM
RE: Day/Night cycles in FF6 - by dn - 04-14-2015, 10:34 PM
RE: Day/Night cycles in FF6 - by seibaby - 05-22-2015, 05:32 AM
RE: Day/Night cycles in FF6 - by m06 - 06-03-2015, 07:37 PM
RE: Day/Night cycles in FF6 - by madsiur - 05-27-2017, 07:49 PM
RE: Day/Night cycles in FF6 - by Leviathan Mist - 01-05-2020, 06:25 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite