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Fuse Abilities Submissions!

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(10-26-2013, 11:33 PM)daemoth Wrote: Well ive tried and i figured how to modify it most of the things, but not make multiple animation play one after the other. I guess thats your own asm right? Thats what makes yours nice Tongue

I actually barely know any ASM. I just look up the Idx values of different spells that I want to use in the ME, record the numbers onto a Notepad file, and then mix them up for the new spell. For example, with TripleA I recorded that Ice 3 has 00E0 in the Idx 0 slot, and 80E1 in the Idx 1 slot. Then I went to Bolt Edge and noted that it has 01F9 in the Idx 2 slot. Therefore, I made a new spell with all three of these values combined.

Byte 10 also has something to do with it, and I think it's something about the graphics used during the animations. I just try the value of Byte 10 from each of the original spells in turn and hope for the best. It's fun because sometimes you can get some spectacular errors if you're not lucky. Tongue That's why RegAll is so screwy.

I'm not really an expert, so my strategy of playing around with it may not be efficient, but you can do all of it in the ME.

(10-26-2013, 11:33 PM)daemoth Wrote: Edit: Just had an idea for the Fusion animation, how about we use the blue flame aura sfx used on Terra in the Tritoch cutscene.

That's a really cool idea, especially if we could get the Esper to appear and flame up as well. I'm almost certain that getting the Esper to do that would be wishful thinking, though.


Confused Moogles FTW
 



Messages In This Thread
Fuse Abilities Submissions! - by B-Run - 10-07-2013, 10:12 AM
RE: Fuse Abilities Submissions! - by daemoth - 10-12-2013, 10:33 AM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-24-2013, 11:06 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-26-2013, 08:47 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-26-2013, 09:32 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-26-2013, 10:19 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-26-2013, 11:33 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-27-2013, 01:15 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-27-2013, 08:04 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-29-2013, 09:42 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 10-31-2013, 02:18 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-31-2013, 04:07 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-31-2013, 04:45 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-01-2013, 12:20 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-01-2013, 03:40 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-01-2013, 04:12 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 11-03-2013, 12:32 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-03-2013, 01:47 PM
RE: Fuse Abilities Submissions! - by Sutebenukun - 11-04-2013, 07:13 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-04-2013, 09:15 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-04-2013, 09:20 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 11-06-2013, 12:56 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-06-2013, 07:05 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-06-2013, 08:22 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-06-2013, 08:47 PM

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