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Fuse Abilities Submissions!

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(10-26-2013, 09:32 PM)daemoth Wrote: Waterga: its really nice, although the white flash at the beginning is a bit too long. It might even be too awesome Tongue

I agree that the Flash is too long. If only there were an "adjust flash length" button. Tongue Anything else I tried just looked like "Cleansweep, but with X tacked on," so this was still the most successful attempt, I think. My main worry was that it was over the top, especially since it's just an early-game spell.

(10-26-2013, 09:32 PM)daemoth Wrote: Sattack: I prefer the first version cause the attack slash is barely visible in the second one.

Then the first one it is. It's always nice to have options though.

(10-26-2013, 09:32 PM)daemoth Wrote: BlackNs: We dont see it a lot of it, but it seem a little bit bland.

I actually like this one because of its simplicity. If every attack is too long and flashy it just starts to look silly. It still feels more unique to me than R.Throw.

(10-26-2013, 09:32 PM)daemoth Wrote: AcidWave: Perfect to me Tongue

You practically made it yourself. XD

(10-26-2013, 09:32 PM)daemoth Wrote: TripleA: Not too sure about this one, red ice really seem weird

It's true that the red ice looks weird. I wish it looked more like a pillar of Flame like I was trying to go for. It's hard to combine all three elements, but I didn't really want to simply recolour Tridazer on this one.

(10-26-2013, 09:32 PM)daemoth Wrote: ReGall: Its too intense Tongue

;[ That one's clearly the best Laugh. Joking, I was mostly just messing around with that one.

(10-26-2013, 09:32 PM)daemoth Wrote: Buffer: I seem a little bit weird that the ball appear after the gray effect on the character.

I suppose when you think closely, Rippler and Pearl from vanilla didn't make a whole lot of sense either. I mostly just try to use effects like that in ways that look neat. I'm trying to use some abstract effects like that one because I don't want to just re-colour random curative/status magic for every buff/heal.

Thanks for the feedback! Have you ever tried making any animations before? I'd like to see what you can do. It's relatively easy to get started, you just have to mess around a bit in the ME.


Confused Moogles FTW
 



Messages In This Thread
Fuse Abilities Submissions! - by B-Run - 10-07-2013, 10:12 AM
RE: Fuse Abilities Submissions! - by daemoth - 10-12-2013, 10:33 AM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-24-2013, 11:06 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-26-2013, 08:47 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-26-2013, 09:32 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-26-2013, 10:19 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-26-2013, 11:33 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-27-2013, 01:15 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-27-2013, 08:04 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-29-2013, 09:42 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 10-31-2013, 02:18 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-31-2013, 04:07 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-31-2013, 04:45 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-01-2013, 12:20 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-01-2013, 03:40 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-01-2013, 04:12 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 11-03-2013, 12:32 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-03-2013, 01:47 PM
RE: Fuse Abilities Submissions! - by Sutebenukun - 11-04-2013, 07:13 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-04-2013, 09:15 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-04-2013, 09:20 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 11-06-2013, 12:56 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-06-2013, 07:05 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-06-2013, 08:22 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-06-2013, 08:47 PM

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