Users browsing this thread: 7 Guest(s)
FFVI - Children of Vector
09-23-2016, 08:59 PM
Yeah, I went back and forth on this exact issue for a while in the earliest stages of planning. For a while, we were just going to have certain characters (like Wedge and Vicks) just not be rename-able.... but the inconsistency bugged me, so i briefly considered not being allowed to name ANYONE... but that would be dumb because I like the intro sequences. I feel like they set the mood for the character. So then I thought about making Rename Cards more readily available before finally coming to the realization that I could use Namingway similar to FF4. I think it's the best solution.
But, like Tenka said, I loved the feeling of doing the opening sequence identically to vanilla then waking up as Wedge and Vicks... in order not to break that feeling, there was no way to do a standard naming intro for them.
But, like Tenka said, I loved the feeling of doing the opening sequence identically to vanilla then waking up as Wedge and Vicks... in order not to break that feeling, there was no way to do a standard naming intro for them.
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
« Next Oldest | Next Newest »
Users browsing this thread: 7 Guest(s)