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FFVI - Children of Vector
09-21-2016, 08:32 AM
So I'm trying to finish up Trance for Lorial, and as you know, it uses custom AI scripts... So what I'd like to get from you guys are some suggestions for how to fill them out. Each AI is based off of the characters in the current party. So for the purposes of this discussion, what would make sense to give a magic-inclined out-of-control oracle based on the characters I've really shown off so far: Wedge and Vicks (under the heading Imperial Soldier), Lorial (Oracle), and Vargas (Matial Artist)? Here are some categories I want to consider...
Thoughts? Comments? Ideas? I am not the most experienced enemy script coder. Also, keep in mind I have the Monster AI Upgrade patch applied, so we've got some bonus conditionals, most notably, weakness and resistance checking. Also, I am not opposed to writing more AI commands if they are useful enough.
Help me out!
- Some kind of one-off first or second round cast
- basic abilities, types of AI structure (can be different for each character)
- special conditionals (HP or MP maybe?)
- counter scripts
Thoughts? Comments? Ideas? I am not the most experienced enemy script coder. Also, keep in mind I have the Monster AI Upgrade patch applied, so we've got some bonus conditionals, most notably, weakness and resistance checking. Also, I am not opposed to writing more AI commands if they are useful enough.
Help me out!
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
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