Poll: What will Iris' ability be? This poll is closed. |
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Aether | 1 | 7.69% | |
Malady | 5 | 38.46% | |
Fuse | 7 | 53.85% | |
Total | 13 vote(s) | 100% |
* You voted for this item. | Show Results |
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Special Ability Poll
Influencing other's decisions is my favorite part of the ancient voting process. =)
I went with Fuse because I think it would be the most fun to use and practical ability, especially for that point in the game. And the ability name sounds the coolest out of the three imo.
I'm not sure what Malady means, but it kinda sounds/looks like "Milady" to me a bit. Honestly, while the skill is indeed very creative and great on paper, I'm not very fond of having to be under a status ailment in order to use a skill. The 'a' being italic. If it was a skillset with 3 or 4 unique spells for each ailment, then I might be tempted to choose this more. As it is I could see it becoming tedious.
Aether is cool, but I won't be voting for it since I have a skill in my hack called Aether and the idea is similar to this one mentioned here, except that it's still too much like Tools and does not branch... Besides that though, at that point in the game she might have to come with 3 or 4 Aether skills to make her useful, and that might take the fun out of finding them - this isn't a big issue, I'm sure there's creative ways around this.
I really do feel that Fuse would make the most sense for Iris, from having direct contact and experiments with Espers. She has a horn on the side of her head after all, so it's kinda fitting to have the skill lol. I can also envision a nice event there in the Magitek Lab (or wherever her major joining event takes place) where she fuses with an Esper and kicks some ass.
I went with Fuse because I think it would be the most fun to use and practical ability, especially for that point in the game. And the ability name sounds the coolest out of the three imo.
I'm not sure what Malady means, but it kinda sounds/looks like "Milady" to me a bit. Honestly, while the skill is indeed very creative and great on paper, I'm not very fond of having to be under a status ailment in order to use a skill. The 'a' being italic. If it was a skillset with 3 or 4 unique spells for each ailment, then I might be tempted to choose this more. As it is I could see it becoming tedious.
Aether is cool, but I won't be voting for it since I have a skill in my hack called Aether and the idea is similar to this one mentioned here, except that it's still too much like Tools and does not branch... Besides that though, at that point in the game she might have to come with 3 or 4 Aether skills to make her useful, and that might take the fun out of finding them - this isn't a big issue, I'm sure there's creative ways around this.
I really do feel that Fuse would make the most sense for Iris, from having direct contact and experiments with Espers. She has a horn on the side of her head after all, so it's kinda fitting to have the skill lol. I can also envision a nice event there in the Magitek Lab (or wherever her major joining event takes place) where she fuses with an Esper and kicks some ass.
We are born, live, die and then do the same thing over again.
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