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ASM Requests
12-03-2014, 04:12 PM
Yeah, i guess that flag would be more user-friendly...
Btw, even if you won't use it, if you set that death check to a can't run monster, then the player won't be able to escape, no matter what.
In the case of an original monster that will appear even later(with no run property), you just have to add, under "if monster is dead" check,
"if monster is in formation #(the number of the specific formation)"
that will make active this tricky code only in that formation, if you meet him in a random encounter, he will never trigger that...
Btw, even if you won't use it, if you set that death check to a can't run monster, then the player won't be able to escape, no matter what.
In the case of an original monster that will appear even later(with no run property), you just have to add, under "if monster is dead" check,
"if monster is in formation #(the number of the specific formation)"
that will make active this tricky code only in that formation, if you meet him in a random encounter, he will never trigger that...
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