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Patch: allowing use of "reserved" palette colors for player characters

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thats quite an update Eggers lol

I'll tell you now, the whole pal 6 thing was originally my idea, I came up with it due to the former limitations that you just owned (thanks again btw lol)

but for Nattak's hack the fire NPC uses pal 5 (I altered it), as for the cranes I think they use another pal

what I did for Nattak and what I would suggest is since esper terra uses both pal 6 and pal 8, her over world pal is 8 (which can only be loaded via special events), and battle pal 6, we changed it to 7 because the magitek and chocobo sprite pals in battle use a palette from a completely different bank

so by giving esper terra pals 7 and 8 instead of 6 and 8, we have pal 6, since we found out that anyone using that pal can get glitched in certain events if we arent careful (the whole placeholder thing), so thats why the fire sprite uses pal 5 now

I think the cranes use pal 18 or something but I dont remember


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

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RE: Patch: allowing use of "reserved" palette colors for player characters - by SSJ Rick - 08-22-2013, 10:46 PM

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