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255 hours on timer patch

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(03-30-2016, 06:41 PM)seibaby Wrote: Hey, it's nice to see you're working on this patch again, because if you don't mind terribly, I would like to request an optional feature be added: to make the timer roll over to 00:00 once it caps out, instead of getting stuck on 255:59.

The reason being, that there was an awesome Day/Night cycle mod made a while back that depended on the state of the play timer to set the brightness on the world map. Unfortunately, when the timer caps out, the brightness setting would get stuck too.
I realise adding this change to your patch would make Step Mine reset its MP cost too, which is why I suggested it be an optional addon to your patch. However, with this mod, I think the Day/Night cycle mod and your patch would go together like peanut butter and jelly and both patches would see more adoption. Please consider it, thank you.

Old post I know but can you point me in the direction of that day/night mod?


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Messages In This Thread
255 hours on timer patch - by Leviathan Mist - 07-10-2013, 03:37 PM
RE: 255 hours on timer patch - by 13375K37CH3R - 02-28-2016, 02:15 PM
RE: 255 hours on timer patch - by Gi Nattak - 03-06-2016, 03:50 PM
RE: 255 hours on timer patch - by ReturnerScum - 03-06-2016, 01:36 AM
RE: 255 hours on timer patch - by Leviathan Mist - 03-29-2016, 11:24 PM
RE: 255 hours on timer patch - by madsiur - 03-30-2016, 02:02 AM
RE: 255 hours on timer patch - by Leviathan Mist - 03-30-2016, 04:29 AM
RE: 255 hours on timer patch - by seibaby - 03-30-2016, 06:41 PM
RE: 255 hours on timer patch - by JCE3000GT - 05-23-2017, 11:15 PM
RE: 255 hours on timer patch - by seibaby - 05-26-2017, 03:02 PM
RE: 255 hours on timer patch - by JCE3000GT - 05-26-2017, 04:49 PM
RE: 255 hours on timer patch - by Leviathan Mist - 01-06-2020, 12:23 AM

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