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FF6 style GBA adult Rydia
(03-19-2013, 08:58 AM)b1llygo4t Wrote:
Well here is my progress so far. opinions? suggestions? all I have left is hanging her head pose. I'm not too happy with her "odd" face or her dead on the map(obvious Terra rip) sprites so I might change those up. do you think the movement for the riding sprite is to much? I have another set of sprites I might use. Is her shadow too much?
I used the GBA sprite sheet because it was more complete than the SNES ones I could find at the time, so it has brighter colors. I'll have a SNES palette version soon, which should clash with FF6 less. I left the original sprites as untouched as the FF6 sprite system will allow, the rest are all custom, of course taking influence from Terra and Celes. I always imagined Rydia was short with high heels, so if you notice her face is a lil higher than others, which posed a problem with her "odd" and "eyes closed" sprites. I also always thought she had a generally good mood, so she doesn't look all sad like Terra and Relm do.
Much thanks to Lord Sutubenu and DjinnandTonic for that tutorial. made things a hell of a lot easier for this noob. The PNG pallet quantizer I posted earlier in the thread worked like a charm for restricting my palette, I suggest anyone doing sprites to check it out
-MSPaint 4 life
I'll take a line from Dick Vitale, That looks awesome baby, with a capital A!
One more thing...what do the tools you mentioned in this tutorial do as far as palletes go?
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