Users browsing this thread: 1 Guest(s)
Tildes in battles

#8
Posts: 2,551
Threads: 98
Thanks Received: 149
Thanks Given: 162
Joined: Aug 2009
Reputation: 52
Status
Nattak\'d
Madsiur listed it: C1/6898. You should know how to get to that if you've been hex editing a lot of things on your own. Wink
In your Hex editor search for '16898'. That's the linear offset.

I'm going to assume you know about taking the header into account, but just in case, if you don't see the A9CE there at C1/6898, your ROM has a header and you need to subtract 200 from that address.

All that 'C' is there for in the front is what bank it is in, no need to add that onto the search. To see the 'C' or whatever bank it may be while hex editing (D, or E, or F) you need to display the offset as SNES Hi-ROM. In Windhex it's: Option>Display Offset as>SNES Hi-ROM.


We are born, live, die and then do the same thing over again.
Quote  



Messages In This Thread
Tildes in battles - by Heyo - 02-10-2013, 11:39 PM
RE: Tildes in battles - by Zeemis - 02-11-2013, 02:49 AM
RE: Tildes in battles - by Heyo - 02-11-2013, 12:51 PM
RE: Tildes in battles - by madsiur - 02-11-2013, 03:37 PM
RE: Tildes in battles - by Heyo - 02-11-2013, 06:18 PM
RE: Tildes in battles - by Gi Nattak - 02-11-2013, 06:35 PM
RE: Tildes in battles - by Heyo - 02-11-2013, 07:14 PM
RE: Tildes in battles - by Gi Nattak - 02-11-2013, 07:35 PM
RE: Tildes in battles - by Heyo - 02-11-2013, 07:49 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite