Users browsing this thread: 1 Guest(s)
Scarlet sprite sheet

#9
Posts: 708
Threads: 50
Thanks Received: 12
Thanks Given: 0
Joined: Jan 2010
Reputation: 15
Status
None
ON her victory pose, don't have her back foot move, and keep the mouth the same color,

On row one sprite seven, her other leg (the one in back) needs to be the one in front. To see what I mean go look at the same sprite for the normal Terra (who also happens to be the person who should model that part off of), it kind of does it, but it needs to be a bit more obvious.

Change the casting sprite (make it more...Scarlet) The big thing here is people doing custom poses; you can easily model it off of someone and change what you want (a really dynamic one is the FFT Dancer (look it up in Spriter's Exchange...still haven't finished it))

Oh...before I forget; that is not the death sprite Astaroth, that is the "knocked down" sprite that is used for the field only. Death and Riding sprites can only be edited in FF3usSpriteEd or the latest version of FF3usME.

on that note, the knocked down sprite's curved arm needs to go two pixels further down...her arm is too short there; the other arm needs to have something else down with whether its also under her face or lying limply beside her; something needs to change there. The top high heel shape wise is good but don't forget she has three colors in it everywhere else, the heel red, the dark red and the brown color, so utilize them all. The shape of the dress and body is well...not good. Reshape it to look...human. Use the back sprite for reference when making the body proportions (these are what are known as "super deformed" sprites so it is difficult to proportion them sometimes)

You need to fix the right eye on the sprite after the closed eye ones as well as the one two over from that.

The back arms raised hair has a pixel miscolored and the arms need shading...as well as the dress. Remember the bright red is the outline (and the reflection of light upon-) of Scarlet's body, try to avoid using unnecessary bright pixels.

The first sprite on the fourth row needs to have her head redone (as in the shape and hair) look to the sprite right next to it to see what I mean.

On that note there is some rather severe miscoloring on the sprite right next to the one I told you to reference. You need to keep the hair colors (and all colors) the same and consistent as much as humanly possible; this sprite is the third on row four. In fact sprite five on row four onwards needs to be corrected and fixed up.

The sixth sprite on row 5 needs to have the black outline of her left bang go all the way to the finger (which is one pixel) and the light blonde also increased (downwards) by a single pixel.




  Find
 



Messages In This Thread
Scarlet sprite sheet - by Astaroth_ - 09-16-2012, 11:07 AM
RE: Scarlet sprite sheet - by OmegaWeaponV5 - 09-16-2012, 03:31 PM
RE: Scarlet sprite sheet - by madsiur - 09-16-2012, 04:12 PM
RE: Scarlet sprite sheet - by Astaroth_ - 09-16-2012, 05:09 PM
RE: Scarlet sprite sheet - by Sutebenukun - 09-16-2012, 06:57 PM
RE: Scarlet sprite sheet - by Astaroth_ - 09-17-2012, 01:36 AM
RE: Scarlet sprite sheet - by Sutebenukun - 09-17-2012, 11:09 AM
RE: Scarlet sprite sheet - by Astaroth_ - 09-17-2012, 10:54 PM
RE: Scarlet sprite sheet - by Sutebenukun - 09-18-2012, 01:40 AM
RE: Scarlet sprite sheet - by Astaroth_ - 09-19-2012, 12:03 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite