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Idea for an Event Editor
08-16-2012, 06:53 PM
(08-16-2012, 05:38 PM)Catone Wrote: I don't use Windhex personally (couldn't find a 64 bit version and hate breaking the laptop out just to run a hex editor)
I have windows 64-bit version and windhex works perfectly for me. Been using it for more than two years now.
If an event editor would ever exist, it would also need the capability of either finding or creating free space. The events are coded in such a way that there is no more space for new ones. That is, unless you either move the game's text somewhere else, or you know the magical event command B2, there is no space for new events.
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