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FF6 Tactics
05-13-2013, 08:12 PM
I've played it, and it was really well done. The fact that all the characters had their own attack ranges was pretty interesting. I think the usefulness based on where characters can hit is pretty balanced, but I don't really think the damage is. I think the damage on Setzer's slots are too high, considering the slots are easy to stop in the right place, they have a large range, and they don't hit allies, so that should be balanced in the future in my opinion. Also, if the map were bigger, there could be a greater variety in movement ranges. The fact that the old man can walk almost as far as the trained monk is fairly unrealistic. Overall, the game is great though. It plays smoothly, aside from when the game calculates stuff(although I don't know how much that can be improved). It's very faithful to the original FFVI, and it's enough of a challenge to make sure the player doesn't just disregard strategy.
The only thing harder than finding a needle in a haystack is finding a haystack in a needle.
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