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FF6 Tactics

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Posts: 159
Threads: 7
Thanks Received: 1
Thanks Given: 4
Joined: Jul 2012
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New Version available!
Download FF6T V0.85

Changelog:
Code:
-Animation/Casting Animation: The animation itself isnt complete, however, every tech can be assigned its own animation in the scenario editor and they are displayed correctly
-Sound/Casting Sound: Same as above. However, theres still some issue about the timing
-Background: The log, abilities panel, targets panel have its background.
-Shield: Every animation is associated with its own shield. The only exception is Shadow which can have interceptor instead of the shield.
- Tech type symbol: Added a symbol ( Sword or Rod) to determine if the Tech is either Magical or Physical.
- Tech List 2.0: When an ability is selected in the list, it expand to see the statistic of the tech which allow the player to see every Tech of a character.
- Cooldown: Tech can have a cooldown, if a Tech is used and it have a cooldown, the Tech cannot be used for a number of turns equal to its cooldown ( see Terra's Morph)
- Pause function: pressing the 'P' key during a fight will pause the fight
- Grid Function: Pressing the 'G' key removes the grid
- DebugAi Function: Pressing the 'D' key show the AI statistics of its current turn
- Counter Attack System: Any Tech can be assigned as a counter attack
in the Scenario editor.
-Rotated Animation: Some Tech can have its animation rotated depending of the position of the attacker and defender ( see Shadow Shuriken)
- Always show animation: Some Tech can have its animation always be displayed, even if theres no target. ( See Sabin Aurabolt)
- Persistent Effect: Tech can have effect that stays on the battlefield, if a character step on it, the attack is done on him.
Trap: Same as Persistent Effect, but cannot be seen by the other player/Ai. Note that the Trap and Persistent Effect, although they work correctly, they haven't been added to the default scenario since i have yet to find a way to make the Ai use them intelligently without doubling their thinking time.
- and, of course, fixed a lot of little issues.
- Also, theres one really annoying bug that i cant resolve for now, sometime the game will crash when the Ai doesnt move and try to target himself.

It would really be appreciated if i could have some feedback, cause, up to now, only 1 person has given me some. Specially what you dont understand and your ideas!
Btw, ive been working on this baby for more than 4 years.
Program NOS ( number of statement) : 16369


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Messages In This Thread
FF6 Tactics - by Daemoth - 07-14-2012, 01:13 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 03:08 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 03:25 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 03:30 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 03:36 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 04:02 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 05:03 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 05:12 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 05:33 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 05:54 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 06:59 PM
RE: FF6 Tactics - by madsiur - 07-15-2012, 06:04 AM
RE: FF6 Tactics - by Daemoth - 07-15-2012, 10:35 AM
RE: FF6 Tactics - by madsiur - 07-15-2012, 11:41 AM
RE: FF6 Tactics - by Daemoth - 07-15-2012, 11:56 AM
RE: FF6 Tactics - by Yuke311 - 07-16-2012, 01:36 PM
RE: FF6 Tactics - by Daemoth - 07-16-2012, 07:16 PM
RE: FF6 Tactics - by Yuke311 - 07-17-2012, 09:09 AM
RE: FF6 Tactics - by Daemoth - 07-17-2012, 04:59 PM
RE: FF6 Tactics - by Yuke311 - 07-18-2012, 02:02 AM
RE: FF6 Tactics - by Daemoth - 07-18-2012, 09:05 PM
RE: FF6 Tactics - by Abel.Emporia - 07-27-2012, 12:57 PM
RE: FF6 Tactics - by Daemoth - 07-28-2012, 12:10 PM
RE: FF6 Tactics - by Daemoth - 08-03-2012, 05:07 PM
RE: FF6 Tactics - by Daemoth - 08-08-2012, 01:58 PM
RE: FF6 Tactics - by Daemoth - 08-17-2012, 12:11 PM
RE: FF6 Tactics - by Zeemis - 08-17-2012, 12:17 PM
RE: FF6 Tactics - by madsiur - 08-17-2012, 12:29 PM
RE: FF6 Tactics - by Daemoth - 08-17-2012, 12:38 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 03:29 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 05:56 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 07:27 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 08:23 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 09:13 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 11:08 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 11:10 PM
RE: FF6 Tactics - by OmegaWeaponV5 - 09-09-2012, 10:02 AM
RE: FF6 Tactics - by Daemoth - 09-09-2012, 11:35 AM
RE: FF6 Tactics - by Daemoth - 10-31-2012, 08:21 PM
RE: FF6 Tactics - by madsiur - 11-02-2012, 04:36 AM
RE: FF6 Tactics - by Daemoth - 12-10-2012, 08:11 PM
RE: FF6 Tactics - by madsiur - 12-10-2012, 08:37 PM
RE: FF6 Tactics - by Daemoth - 04-27-2013, 11:20 AM
RE: FF6 Tactics - by Max - 04-27-2013, 04:14 PM
RE: FF6 Tactics - by Astaroth_ - 04-28-2013, 06:22 PM
RE: FF6 Tactics - by JWhiteLXXXIX - 04-30-2013, 11:18 PM
RE: FF6 Tactics - by Daemoth - 05-01-2013, 09:54 AM
RE: FF6 Tactics - by JWhiteLXXXIX - 05-01-2013, 12:00 PM
RE: FF6 Tactics - by Daemoth - 05-01-2013, 12:16 PM
RE: FF6 Tactics - by Lockirby2 - 05-03-2013, 10:53 PM
RE: FF6 Tactics - by Daemoth - 05-06-2013, 01:19 PM
RE: FF6 Tactics - by Daemoth - 05-13-2013, 07:12 PM
RE: FF6 Tactics - by Cecil188 - 05-13-2013, 08:12 PM
RE: FF6 Tactics - by Daemoth - 05-14-2013, 08:07 AM
RE: FF6 Tactics - by Endarire - 05-28-2013, 03:18 AM
RE: FF6 Tactics - by daemoth - 05-29-2013, 05:47 PM
RE: FF6 Tactics - by madsiur - 05-29-2013, 05:57 PM
RE: FF6 Tactics - by daemoth - 11-01-2013, 07:16 PM
RE: FF6 Tactics - by Jeff - 02-17-2014, 09:33 AM
RE: FF6 Tactics - by Gi Nattak - 02-17-2014, 03:23 PM
RE: FF6 Tactics - by Abel.Emporia - 03-01-2015, 09:08 PM
RE: FF6 Tactics - by madsiur - 03-01-2015, 11:37 PM

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