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FF6 Tactics
07-17-2012, 04:59 PM
(07-17-2012, 09:09 AM)Yuke311 Wrote: I AM SERIOUS! btw i normally speak german but i speak in this lets test play english so that you understand me! i think i shouldnt have used brawlbox music because its not possible to understand me(damn you dark pits theme). well i upload the parts right now there are 5 parts! with a guesstar in the description! LOL. enjoy the lets test play (more then i did)
i have some ideas but my english is too bad! and i cant explain it very good! so yeah how bout u make it a bit more FF6`ish and a little bit Fire emblem`ish? thats all i can say oh and please make shops, eguipment, money, LV-UPS, and a world map (or something like the fire emblem map from FE 7 i think...)
so yeah i THINK thats all... if not then im gonna write or update the er post? the game is good lets say for now... 6/10 stars? after you updated the game ill play it again and do another lets play.but yeah please insert a readme that explains how to play the game. because.... I WAS CONFUSED! argh! X_X
Edit: my first part is uploaded! heres the link: http://www.youtube.com/watch?v=50l8fVnD8...ature=plcp
I hope you enjoy the first part! btw i guess my other parts will be ALL uploaded tommorow so always look into my channel to see if the new part is uploaded!
arg, you should not recorded a blind play i mean, you should have played a little bit before.
About your ideas, check out my first post.
Some explanation:
Main Menu:
Demo Battle: Computer Vs Computer battle
1 Player > you play
Choose your team: In that interface, you can see your team and the opposing team on the first tab. On the second tab, you can choose your team and theirs position by clicking on them on the right side and then on the map.
Combat App:
-I think the main thing that confused you is the "Directionnal" abilities. With some abilities, you can only choose its direction. For example Sabin Aurabolt. You can see that an ability is Directionnal if in the Aoe ( Area of Effect) there is a blue square, representing the character using the ability. If the square is orange, it means that its a Directionnal ability and that he will also target himself at the same time, for example Mog Sunbath.
- Music: Ive added music in the game something like 1 year ago, however, ive removed it just because when i test its a little bit annoying. I will readd it next version.
- Confusing: I use the scenario you have played as a mean to test the functionnality of my AI and the combat App. Which means, everything that works, even if its not user friendly (for now), is present in this scenario.
-Rage: Yeah, didnt think about Gau when i made that, its just self Buff to strenght
- Sabin Karma: Check the Revenge ability below
Heres some random info about the game :
Code:
Status ailment
Name Description
Sleep removed by esuna, user cant act or move, is removedd by Esuna and when the user receives dmg, evasion = 0
Paralyze removed by esuna, user cant use "Str" tech
Silence removed by esuna, user cant use "Int" tech
Bind removed by esuna, user cant move, evasion – X% (30%)
Confuse removed by esuna, user act and move randomly
Blind removed by esuna, user accuracy reduced by X(30%)
Slow removed by esuna, user Ct gain reduced (50%)
Poison removed by esuna, user hp is reduced each turn
Fear removed by esuna, user movement is controlled by the computer, evading other characters, however the character can act as normal
Protect removed by Dispel, reduce physical damage by X%(30%)
Shell removed by Dispel, reduce magical damage by X% (30%)
Focus removed by Dispel, augment accuracy by X% (30%)
Regen removed by Dispel, user is augmented by X each turn.
Ct+ /Ct- Clock Tick: Augment / Reduce Ct by X. Every time theres no character with 100Ct, the clock tick. When the clock tick, each character Ct is added a number depending on its Spd.
Haste removed by esuna, Spd is augmented by X% (150%)
Stat - / Stat + Modify the corresponding stat, (Str,Dex,Int,Con,Agl,Men,Move,Spd)
ChargeP Augment Str by X% (200%)
ChargeM Augment Int by X% (200%)
Resilience Reduces chances of a debuff being inflicted by X% where X is the target's Resilience
( if a Slow spell has 50% chances to inflict slow and the defending character has 10 Resilience, the Slow spell will have 40% chances to inflict slow.)
Pursue/Pursued The pursuing character deal X% more dmg when attacking the the one he is pursuing. (150%). A character may pursue only 1 character and a character can only be pursued by 1 character.
Cover/Covered If a character attack the covered character, the Cover character will recevive the attack instead. A character may cover only 1 character at a time. A character may be covered only by 1 character and cant be covered if hes already covering someone.
Special abilities
Name Description
Knockback The target is pushed back 1 square.
Pull The target is pulled back 1 square toward the User.
TeleportU Move the user next to its target.
TeleportT Move the target next to the user.
Userlose User loses X% of the the dmg made on the target.
Drain User gain X% of the dmg made on the target
Trap Trap, when cast, are layed down on an innoccupied sqaure of the battlefield, hidden from the enemy player. IF a character end his turn on a trap, the trap effect is applied on the target and the trap is remved. ( Not present in 0.8)
Aura Aura, when activated, stay active until another auras is activated . A single character may only have a single aura.( Not present in 0.8)
Share Every "Good" status ailment that the user have, have X% chances to be applied to the target
Infect Every "Bad" status ailment that the user have, have X% chances to be applied to the target(Called ShareD in 0.8)
Esuna Remove "Bad" status ailment, include Sleep, Paralyze, Silence, Bind, Confuse, Slow, Poison,Fear
Dispel Remove "good" status ailment, include Protect Shell Focus, Regen, Haste
Revenge The tech Dmg is augmented by X, where X equals RevengeValue * (CurrentHp/MaxHp) ( So the less Hp you have, the more damage the ability will do)
Quick Ct = 100, makes the targets act next.
Detect Trap Enemy traps are visible within the aura.
PTDebuff Power per Target's Debuff: For each debuff the targets have,augment tech's damage by specified amount
Psbuff Power per self Buff: For each buff the user have, augment tech's damage by specified amount
PTBuff Power per Target Buff: For each buff the target have, augment tech's damage by specified amount
PSDebuff Power per self Debuff: For each debuff the user have, augment tech's damage by specified amount
Lol " This game ssssssu....... is weird"
Dont forget your playing the alpha of a game, which means that only parts of the game is present and that im adding new things each week/day. Two weeks ago, there was no animation or sounds.
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