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FF2us assembly hacking -- removing limits

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Thanks. If I can get the 5th digit to display then that would make me very happy.

The ironic thing is even though 9999 was the max as you can see in the video spells and attacks don't really do much more than 13000-15000. Damage calculation was much MUCH better in FF4 versus FF6 in that your characters are less likely to all be godlike even with 99 STR/WIS/WILL. All my characters have 99 on every stat and Ragnaroks and Adamant armors equipped so their magic/attack stats are as maxed as you can get.

My next challenge after I solve the 5th digit display is to locate and alter the max attack multiplier (that being 19x).


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Messages In This Thread
RE: FF2us 9999 Damage limit removed - by madsiur - 05-11-2012, 10:36 PM
RE: FF2us 9999 Damage limit removed - by JCE3000GT - 05-11-2012, 10:48 PM
RE: FF2us 9999 Damage limit removed - by madsiur - 05-11-2012, 11:20 PM

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