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Portraits position in main menu
05-05-2012, 12:01 AM
(05-04-2012, 11:09 PM)Zeemis Wrote: You know, you could just make a portrait of an enhanced character sprite. I mean, the portrait is the character itself and it's higher quality than a 12 color sprite. If that's done, you'll still have ample room because portraits do have transparency, so a 40x40 portrait can technically overlap each other because it'd be a character sprite.
That is a good idea. I can already display a sprite instead of the portrait but it still display the portrait as 5x5 so there is unwanted sprite tiles and I haven't found where the format is set, so I can't change it to 2x3. But a sprite with a custom pose would be original and I could display the class at the bottom of the portrait. I could use a 1x5 stripe at the bottom for the class name. I could fit maybe 8-9 letters, assuming a 4 to 5 pixels width for each letter.
If I ever find the portrait format setting spot I could also go to a 7x5 format and leave a 7x2 stripe for the class name, allowing more letters or a bigger font. In this case, I would use the 7x3 top stripe transparency to my advantage and make some text overlap the portrait. I could also do a bigger sprite (3x3 or 3x4) and make a separate graphic for the class name (1x5 to 2x6) I just need to find a spriter or make myself a new pose for each character...
A similar implementation from RuneLancer
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